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Old February 9th, 2007, 12:28 PM
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Default Re: AI Combat speedup test for the Balance Mod 1.03

This sounds promising. I would guess that the PD would be affected most due to the combined intercept speeds of ships & PD with missiles & fighters.

It's a shame that the game would have to be speeded up this way, though. You'd think that AI combats would run as fast as possible; only having the slow down options for viewing combats and conducting tactical combat.
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