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Old February 10th, 2007, 12:31 AM

AB AB is offline
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Default Re: AI deployment in generated battles

Quote:
DRG said:
That will no longer be the case once the WinSPWW2v2 patch is released. The code has been changed so those three V hexes do not get "Special Attention". The code will treat all V hexes the same when it comes to deploying a defense.

Don
So AI will deploy around each and every VH? That will be a nice step foward, along with the ability to position VH is obviously defensive terrain.

Any way to code the AI so that it preferes to place units in more defensable terrain, such as buildings, woods, etc., or with decent fire lanes? ie; no heavy AT guns or missles in the middle of the forest.
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