quote:
The APBs and the WMG have identical max ranges as max tech. At max range, the APB is *barely* outdamaged by the wave-motion, while at minimum range the anti-proton beam does much more damage. And you can fit two APBs for every WMG!
I believe that the whole WMG crappiness is due to a copying error from SE3, just like the Shield Regenerator V bug, which was just recently officially fixed.
In SE3, WMG's did 14 damage at range 8, and were size 7 spaces.
In SE4, WMG's do 140 damage, size 70, range 8.
All the other weapons got a similar treatment, BUT, all of the other weapons got about a 2 space range increase, while the WMG was neglected completely.
In P&N, I've given WMGs range 9,10 & 11 at the three levels.