Re: Weapon Ranges
How does this work in with the individual weapon ranges? Well I am not to sure what the Short and Medium range entries are for. I have at least one suspicion; that for the ease of modding it would have controlled a blanket type to-hit formula. So if the target was short range the short range formula would have been used. Something to that effect, I have never asked but maybe one of the other Beta testers have. The Long range is the controller for the max range of any weapon. So you can set a weapon that will target in at 350 but if the Long setting is 300 the weapon will wait till 300 to engage. This is also how the weapon range formula (you can use SE4 style range entries) marries up with this setting.
Having the beam and missile weapons target in at about the same range is irritating to me also. The SFTC-Lite and SFTC had both addressed this issue.
Finally having the ships lob across the map is not possible unless you shrink the size of the combat map. Which is line 432 "Space Combat Map Radius". Otherwise max weapon range can be set at 500 and max combat map size at... uh I really don't know. The SFTC and SFTC-Lite use 2,500 size maps so there is plenty of maneuvering space between fleets armed with my long range missile weapon and or spinal weapons.
Did I cover all your questions? If not just ask again and I will be happy to help in any way.
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