.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old February 18th, 2007, 09:40 AM

chuckfourth chuckfourth is offline
BANNED USER
 
Join Date: May 2006
Posts: 474
Thanks: 4
Thanked 3 Times in 3 Posts
chuckfourth is on a distinguished road
Default Re: ME262 wrong guns?

Hi Don
This forum has pictures of the 30 mm rounds penetration of the side armour of KV tanks the KVs usually have side armour around 80 mm.
http://www.ww2incolor.com/forum/show...?t=4127&page=4
also from
http://users.telenet.be/Emmanuel.Gus...story/aoa.html
"Although limited to only 30 rounds, this turned out to be a very effective anti-tank weapon, especially when firing Hartkernmunition with a tungsten penetrating core. This projectile penetrated up to 42–52 mm of armour at a distance of 300 m and a striking angle of 60 degrees. In tests, the combination of the Hs 129B and MK 101 was very accurate, some of this being attributed to additional side area of the ventral fairing acting as a keel"
not sure if this is correct but using notional thickness = real thickness/cos(angle)
gives 45/.5 ie about 90mm, a match.
Plan B would be to put the tungsten firing weapon in slot 1 for the planes where it is in another slot. After all they are tank killers. For the two planes with two tungsten firing cannon squeeze them both into slot one and double the ammo. Similar compromises exist elsewhere in the game.
Plan C see how the correct AP values work when put into the weapons AP penetration field instead of the sabot penetration field.
This is just what Im thinking. If either of these approaches is a non goer please advise. Ill Mobhack these type of changes and see how it goes.
Best Regards Chuck.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.