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Edi said:
2) Bullcrap. They get what heroics they get and that's that. If it's not directly useful in optimally boosting the hero, too bad. He's a hero, but he might be most famous for something not actually related to his main occupation (e.g. mages with heroic strength). Otherwise I'd want 3rd Eye for all of my mages and either Heroic Agility or Awe for all of my other heroes.
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Gotta disagree with that one. While it would indeed be too good to be able to
choose heroics, the current system sucks, because certain heroic abilities (most notable obesity) can actually screw the hero involved. My mage would never have become a famous wizard if he were always so fat he can't cast many spells. No player should ever be thinking, "Oh no, please don't let this mage become heroic..."
If nothing else, Unequaled Obesity should be kept off mages; other heroics can be no worse than useless, unless I'm forgetting some other esoteric one.
While it's hard to automatically determine whether a commander is a fighter or a mage, I would really like to see UO forbidden from any commander with any non-Priest magic paths. Or, frankly, removed from the game, since it's at least as likely to be bad as good.