.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old February 27th, 2007, 05:13 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: 10 heavy cavalry vs some troops & mages

I'd use one decoy in center and the other 9 on the extreme off hand side. Both positioned towards the very front of the battlefield. Script everything to attack archers or attack rearmost, whichever you prefer. I can tell you this though, the mage AI is thankfully /not/ retarded. Despite decoys, they WILL target the biggest clump of troops if they're scripted with AoE spells more often than not. There are no "quick and easy" tricks to target mages. This is a good thing. If, such tasks were so easy, this game would be horrendous.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.