.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #30  
Old March 30th, 2007, 09:02 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Balancing the blesses

Quote:
Xietor said:
Earth is obviously great for casters, but the 4 protection does not really help that much on low protection units. I like the theme of Earth, but would 8 protection put Earth on scale with Fire, water, and nature?
Too much, IMHO. 8 Protection would make Earth far and away the best bless for too many units. Take the Niefel Giant, for example. 66 hit points, Prot 14, Def 13. Most units of the era have an Attack of no more than 12 and do not more than 15 points of damage per hit. They'll usually get in 1 or 2 swings because the cold aura freezes them solid. Say there are six of these opponents attacking per Niefel Giant. My Monte Carlo says they'll do about 11 points of damage per turn. A +4 water blessing would cut this to 7.3 points per turn. An E9 blessing as it now stands would cut this to 4.3 points per turn, in addition to keeping fatigue low to avoid crit-hits. An E9 blessing that give Prot +8 would cut this to 1.4 points per turn. It's true that an N9 blessing would also net 1 point per turn after counting 10 points of regeneration, but it wouldn't do anything about fatigue and it wouldn't scale as well. (Give each of those attackers 2 stars and it goes up to 12.75 - 10 = 2.75 points per turn for N9, and 1.5 for E9.)

Obviously this isn't true for low-Protection units. Interestingly enough, E9 appears to add to your armor protection and not to your basic protection, so it doesn't work at all on units without armor (Machakan spiders) and it doesn't completely stack with bonuses from Berserk. I suppose you could make it a natural Barkskin instead of a +4 armor bonus; I don't know exactly what the formula is but it makes Niefel Giants go from Prot 9 (14/8 head/body) to Prot 12 (17/12 head/body), so it would help the unarmored warriors without boosting high-end units much. Stoneskin would actually be more thematic than Barkskin but it might be too much. Either is better than a flat +8 to armor Prot.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.