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Old April 3rd, 2007, 03:58 PM
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Default Re: Updated mod: The Babylon Project

Hi, sorry its been awhile since I've made any news on here. My HDD problems are all cleared up, but I've still been kept busy with other things: massive overtime at a job I'm trying to quit, spring qtr at school started, trying to transfer over to OSU, preparing to move, blah blah blah. So in short, I think my work on the Babylon Project mod will be at a standstill for awhile. Modding for a game seems like one of those hobbies that requires near total commitment which I don't have the luxury of at the moment.

But as for some earlier questions:

* Yes theres a parameter for making a ship launch out only a single fighter once per battle, but like jamiri said it'd show up in every battle, even if it were destroyed in a fight. It *might* be possible to do something with a device, it'd be very complicated to do I think and even if it worked there'd be inconsistencies.

* To make the First Ones appear more frequently you'd have to go into the quests firstones#.ini file (can't remember which # has the beacon) and make it into an always event, which should make it happen in every map. Other than that I don't remember there being a way to change the probability of an event happening.
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