.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old April 3rd, 2007, 04:28 PM

Ewierl Ewierl is offline
Sergeant
 
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
Ewierl is on a distinguished road
Default Re: Touch of madness on longbows? Ai issue

Quote:
Xietor said:
No, they were not scripted to cast touch of madness.

Two other useful changes I would like to see for mages, is (1)where after you set your 5 spells, to have an option to cast only "offensive" spells.
I'd been thinking something very much like this as well. Combat spells could be pretty easily categorized into a handful of groups: attack (direct damage/death/paralyze etc), harass (slow/penalize/curse etc), summon, and buff. Then, mages could have an option for after their specific script runs out to choose, for example, "cast buff" rather than just the "cast spells" currently available.

Heck, if there's any chance this could actually be coded, I'd be happy to volunteer to categorize spells...
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.