.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old April 9th, 2007, 03:38 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Taxation above 100 (long)

Setting tax rates above 100 can give you an early-game boost at the cost of losing some population. I did an analysis of how much money you stand to make in the short term, as a percentage of how much money you would make from normal rates, assuming you have enough patrollers to keep unrest at zero. (I.e. it's a best-case analysis of "extra" income if you have spare patrollers lying around.)

For each level of taxation and growth scale, I give the number of turns before your income dips below the baseline (tax 100) level--which is the number of turns for which you're at an advantage--as well as how much more money you have when that point comes, and how much your population has suffered relative to baseline. E.g. for a Growth-3 dominion on 110% taxation, a starting population of 30,000 will have grown to 32,291 by turn 28 instead of 35,457 for an similar untaxed population. I report this as 91% population level.

Numbers come from a simulation, not the game, and I assume (can't find it documented either way) that population loss from taxation happens before population growth/death from scales, thus they're multiplicative and not additive. I also assume that population losses from taxation (formula on manual pg. 38) are rounded like most other integer division in the game, so 110% kills 0.3% pop and not 0.333333...%.

Hopefully this will help people make good decisions about their early game. I did this for my own benefit but thought I might as well post the results. It does turn out that the early-patrol strategy is slightly more advantageous for Death dominions than for Growth dominions, but only at high tax rates and only by a couple of percentage points.

Python code attached just in case there's, you know, a mistake or something in my calculations. ; )

-Max

Edit1: added a couple of decimal places to percentages for clarity's sake.

Edit2: myself pointed out to me that patrollers kill population, too. I forgot about it since it's generally small potatoes in comparison to the taxation loss. Now corrected.

Death-3 Tax rate 110% Breakeven turn 32: Population level 89.86%. Accumulated income 105.30%
Death-3 Tax rate 120% Breakeven turn 28: Population level 81.96%. Accumulated income 110.21%
Death-3 Tax rate 130% Breakeven turn 27: Population level 75.35%. Accumulated income 114.99%
Death-3 Tax rate 140% Breakeven turn 25: Population level 69.93%. Accumulated income 119.90%
Death-3 Tax rate 150% Breakeven turn 25: Population level 64.19%. Accumulated income 123.80%
Death-3 Tax rate 160% Breakeven turn 24: Population level 59.48%. Accumulated income 127.93%
Death-3 Tax rate 170% Breakeven turn 23: Population level 56.14%. Accumulated income 132.70%
Death-3 Tax rate 180% Breakeven turn 22: Population level 52.75%. Accumulated income 137.05%
Death-3 Tax rate 190% Breakeven turn 21: Population level 50.47%. Accumulated income 142.13%
Death-3 Tax rate 200% Breakeven turn 21: Population level 46.31%. Accumulated income 144.66%
===============================

Death-2 Tax rate 110% Breakeven turn 31: Population level 90.16%. Accumulated income 105.21%
Death-2 Tax rate 120% Breakeven turn 28: Population level 82.01%. Accumulated income 109.91%
Death-2 Tax rate 130% Breakeven turn 27: Population level 75.38%. Accumulated income 114.63%
Death-2 Tax rate 140% Breakeven turn 25: Population level 69.97%. Accumulated income 119.51%
Death-2 Tax rate 150% Breakeven turn 25: Population level 64.24%. Accumulated income 123.35%
Death-2 Tax rate 160% Breakeven turn 23: Population level 60.87%. Accumulated income 128.68%
Death-2 Tax rate 170% Breakeven turn 23: Population level 56.19%. Accumulated income 132.18%
Death-2 Tax rate 180% Breakeven turn 22: Population level 52.80%. Accumulated income 136.50%
Death-2 Tax rate 190% Breakeven turn 21: Population level 50.54%. Accumulated income 141.57%
Death-2 Tax rate 200% Breakeven turn 21: Population level 46.38%. Accumulated income 144.05%
===============================

Death-1 Tax rate 110% Breakeven turn 31: Population level 90.16%. Accumulated income 104.94%
Death-1 Tax rate 120% Breakeven turn 28: Population level 82.04%. Accumulated income 109.60%
Death-1 Tax rate 130% Breakeven turn 27: Population level 75.42%. Accumulated income 114.27%
Death-1 Tax rate 140% Breakeven turn 25: Population level 70.01%. Accumulated income 119.11%
Death-1 Tax rate 150% Breakeven turn 25: Population level 64.28%. Accumulated income 122.89%
Death-1 Tax rate 160% Breakeven turn 23: Population level 60.93%. Accumulated income 128.21%
Death-1 Tax rate 170% Breakeven turn 23: Population level 56.24%. Accumulated income 131.65%
Death-1 Tax rate 180% Breakeven turn 22: Population level 52.86%. Accumulated income 135.95%
Death-1 Tax rate 190% Breakeven turn 21: Population level 50.58%. Accumulated income 140.97%
Death-1 Tax rate 200% Breakeven turn 21: Population level 46.45%. Accumulated income 143.41%
===============================

Growth-0 Tax rate 110% Breakeven turn 30: Population level 90.42%. Accumulated income 104.82%
Growth-0 Tax rate 120% Breakeven turn 27: Population level 82.61%. Accumulated income 109.64%
Growth-0 Tax rate 130% Breakeven turn 27: Population level 75.41%. Accumulated income 113.89%
Growth-0 Tax rate 140% Breakeven turn 25: Population level 70.03%. Accumulated income 118.69%
Growth-0 Tax rate 150% Breakeven turn 24: Population level 65.44%. Accumulated income 123.43%
Growth-0 Tax rate 160% Breakeven turn 23: Population level 60.95%. Accumulated income 127.71%
Growth-0 Tax rate 170% Breakeven turn 23: Population level 56.27%. Accumulated income 131.11%
Growth-0 Tax rate 180% Breakeven turn 22: Population level 52.91%. Accumulated income 135.38%
Growth-0 Tax rate 190% Breakeven turn 21: Population level 50.62%. Accumulated income 140.37%
Growth-0 Tax rate 200% Breakeven turn 21: Population level 46.50%. Accumulated income 142.77%
===============================

Growth-1 Tax rate 110% Breakeven turn 29: Population level 90.77%. Accumulated income 104.76%
Growth-1 Tax rate 120% Breakeven turn 27: Population level 82.67%. Accumulated income 109.36%
Growth-1 Tax rate 130% Breakeven turn 26: Population level 76.26%. Accumulated income 114.13%
Growth-1 Tax rate 140% Breakeven turn 25: Population level 70.10%. Accumulated income 118.32%
Growth-1 Tax rate 150% Breakeven turn 24: Population level 65.51%. Accumulated income 123.02%
Growth-1 Tax rate 160% Breakeven turn 23: Population level 61.01%. Accumulated income 127.26%
Growth-1 Tax rate 170% Breakeven turn 23: Population level 56.34%. Accumulated income 130.61%
Growth-1 Tax rate 180% Breakeven turn 22: Population level 52.98%. Accumulated income 134.85%
Growth-1 Tax rate 190% Breakeven turn 21: Population level 50.69%. Accumulated income 139.82%
Growth-1 Tax rate 200% Breakeven turn 21: Population level 46.57%. Accumulated income 142.17%
===============================

Growth-2 Tax rate 110% Breakeven turn 29: Population level 90.75%. Accumulated income 104.50%
Growth-2 Tax rate 120% Breakeven turn 27: Population level 82.70%. Accumulated income 109.06%
Growth-2 Tax rate 130% Breakeven turn 26: Population level 76.28%. Accumulated income 113.78%
Growth-2 Tax rate 140% Breakeven turn 25: Population level 70.14%. Accumulated income 117.94%
Growth-2 Tax rate 150% Breakeven turn 24: Population level 65.54%. Accumulated income 122.59%
Growth-2 Tax rate 160% Breakeven turn 23: Population level 61.07%. Accumulated income 126.80%
Growth-2 Tax rate 170% Breakeven turn 23: Population level 56.40%. Accumulated income 130.10%
Growth-2 Tax rate 180% Breakeven turn 22: Population level 53.04%. Accumulated income 134.32%
Growth-2 Tax rate 190% Breakeven turn 21: Population level 50.75%. Accumulated income 139.25%
Growth-2 Tax rate 200% Breakeven turn 21: Population level 46.64%. Accumulated income 141.56%
===============================

Growth-3 Tax rate 110% Breakeven turn 28: Population level 91.07%. Accumulated income 104.42%
Growth-3 Tax rate 120% Breakeven turn 27: Population level 82.72%. Accumulated income 108.75%
Growth-3 Tax rate 130% Breakeven turn 26: Population level 76.29%. Accumulated income 113.42%
Growth-3 Tax rate 140% Breakeven turn 25: Population level 70.17%. Accumulated income 117.54%
Growth-3 Tax rate 150% Breakeven turn 24: Population level 65.56%. Accumulated income 122.15%
Growth-3 Tax rate 160% Breakeven turn 23: Population level 61.10%. Accumulated income 126.33%
Growth-3 Tax rate 170% Breakeven turn 23: Population level 56.43%. Accumulated income 129.58%
Growth-3 Tax rate 180% Breakeven turn 22: Population level 53.08%. Accumulated income 133.76%
Growth-3 Tax rate 190% Breakeven turn 21: Population level 50.79%. Accumulated income 138.67%
Growth-3 Tax rate 200% Breakeven turn 20: Population level 48.45%. Accumulated income 143.32%
Attached Files
File Type: txt 510272-tax.txt (1.0 KB, 172 views)
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.