.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old April 14th, 2007, 02:42 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: 8-10 player MA game to test new server (open)

By the way, it just occurred to me that I did a poor job of specifying the details of the game in the first post. I'm thinking 24 hour quickhost, independents 6, renaming on, graphs on. Research and magic sites normal. Is everyone okay with all those? Or perhaps magic sites 50? Also I guess we could use Worthy Heroes, people seem to like that generally.

Dr P, do you think it's a good idea to use your blessing hotfix so Ermor can bless his sacreds?

So with Edi's fixed version of the Cradles map, how many start sites are there? Can we assume players will end up reasonably evenly scattered? I'm not up to speed on map issues at all.

Hmm, I've spent so long thinking about the server, I hadn't thought as far ahead as the game details!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.