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  #11  
Old April 24th, 2007, 02:51 AM

quantum_mechani quantum_mechani is offline
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Default Re: Dud units / monsters / summons

Quote:
Sombre said:
Att 2 on blowpipe.

Already done in CB.
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Bakemono to size 1.

I think the graphics would look screwy if that were done.
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Sea Trolls more useful: Claw with 0 0 0 stats rather than fist.

Seems reasonable, I think something similar was done in dom2 CB actually.
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Ambidexterity increase of 1 for ulmish warriors. Possibly +1 attack too.

I'd rather up the attack than the abidex, seems somehow more thematic.
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Remove scout from marignon - they have spy etc.

I suppose, not harming anything though.
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Abysia's old age problems - remove oldage from 'initiate level' units.

IW's stance, which I tend to agree with, is that the old age is part of the theme and other ways should be found to boost them if needed.
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Lower water strike research level so it is useful for water mages underwater early on.

I actually use water strike quite a bit as it is, just because it's more or less the only option. The real issue here is not enough direct underwater combat spells. In theory new ones should be able to be modded in.
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Agarthan MA PD above 20 produces pale ones that are supposed to be rare and suck as PD. This is no good.

For most nations, I'd rather not tweak something as invisible as PD, but MA agartha needs all the help it can get.
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EA Rlyeh could do with the Slave Troll unit. As national summon or recruitable.

An interesting idea, though it would make the shambler thrall an even poorer choice.
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EA Oceania amber guard need to either be better or have lower rcost.

The problem here isn't that they are too bad, but that oceanian tritons are so much better. I have hard time seeing a thematic solution.
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LA Marignon Flagellents without afflictions.

Even if I thought flagellants were underpowered, I would rather make them cheaper than remove such a unique feature. And I don't find them weak at all, they beat sacreds like Red Guard hands down (not on an individual basis obviously).
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