Re: Dud units / monsters / summons
Lowering the price is the only thing that can be done with the current tools that are available, I suppose. But thematicly the prices of the units in the base game do seem right. If you balance the amount of resources you spend each round amoung calvary and infantry, the amount of calvary you get compared to the infantry does seem right. It is the game mechanics that are wrong. If the game was able to make better use of movement, and 'attack rear most enemies' worked better so many units in the game would be balanced. As is, the CB mod is the best way to balance it.
Anyway, what brought this is up is I am currently in a multiplayer game where I am building a lot of Cataphracts. I should probably build less of them, but then I would be building almost only one type of unit, and dang it!, that just isn't as much fun.
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