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Old April 25th, 2007, 12:57 PM

thejeff thejeff is offline
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Default Re: The fatal flaws of scripting mages...

The only cases of the AI deviating that I know of come down to either not possible or gem use.
Not possible is usually not in range.

The gem use is a real problem, but I still think the better solution is to improve the "enemy strength" algorithm.

I don't like the AI scripting on/off idea.
In the original example, you could just teleport in a cheap mage with hold/hold/retreat to burn his gems if he has scripting off, followed by the Mind Lord who will slaughter them because they have no gems left. If he leaves scripting on, they don't follow the script for the cheap mage or the Aboleth and die anyway.

It just means you have to work a little hard to exploit the problem. It doesn't fix it.
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