.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old April 26th, 2007, 02:26 AM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: The fatal flaws of scripting mages...

Quote:
Nick_K said:
The other side of the coin here, is that if you selected 'AI scripting off' for a big army, the enemy could drop 'call of the winds' on you and your mages would waste tons of gems. Then if the army is attacked in the same turn, it might be left vulnerable - I believe that's what used to happen in Doms2.
Dom3 behaviour is rather sensible (in most cases). But strangely, I think now that I liked Dom2 system more. In Dom2, finding a good script was a real challenge. When you knew that when you storm the fortress you have to fend off magic attack first, then attempt to break the siege and only after you would be storming, it was an interesting task of managing to get the critical spells cast in the final battle and it led to many very interesting methods of gem preservation
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.