Re: Income and Luck Scales for Megagame
			 
             
			
		
		
		
		Yeah i was just taking a bit of a stab in the dark, therefore i did say turn 50+, not turn 50 (I admit they were exaggerated by more then i thought, must be influenced by playing the cb mod so much). However your numbers are not correct either: 
pop:10000 at start, assuming no fort and no other scale modifiers: 
pop at 50 (growth 3): 10000*1.006^50=13486 
income/turn=13486*0.01*1.06=143 gold 
 
pop at 50 (death 3): 10000*0.994^50=7401 
income/turn=7401*0.01*0.94=70 gold 
 
gold increase due to growth = 104 %. I dunno what you mean by the percentage being less or more depending on population since the income is directly proportional to you population, so you end up with the same % in the end. 1/4 income was obviously a bit exaggerated but money after upkeep might be cut that way. Anyway i think the benefit of taking growth in a mega game like this is pretty clear. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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