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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 21st, 2007, 04:40 PM

murteas murteas is offline
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Default Re: Unit list by Nation?

Glad to see I'm not the only one who loves random stuff.

In any case, my initial vision for this mod was to be "thematically" random. i.e. only randomize the starting commander within the possible commanders for that nation. So that you might start with a reasearch mage instead of a scout, for example. I didn't make it so you could get a pretender or other monster as a starting unit, though that could make for an interesting game.

The current version only randomizes from a small pool of normally available commanders, and as I mentioned it replaces the scout.(see first post for download).

That said, it is possible to change the mod so that you could include any type of starting commander in the random pool with only a text file change. And you can customize the random pool for each nation.

Currently I haven't touched the map files, I use RanDom and Semi-Random maps for most of my games, but I am not opposed to looking into making map/independent changes as well.

Let me know if anyone has feedback
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