Re: SEIV Gold Demo does *not* have TCP/IP
Netrek can get away with UDP because the consequences of packet loss (UDP being a connection-free, best-effort protocol) are relatively minor -- perhaps a player's ship gets blown up because his "shield up" packets got dropped, but he'll respawn with a new one, and he might have up to seven teammates who can bail him out, at least in an 8-on-8-style Bronco game. Otherwise, no biggie; it's not transferring files that get corrupted.
Heh. I used to play, in, what, '93-'95 or '96 or so. Never took it too seriously, and my dodging and torp marksmanship was pretty darned lousy.
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