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Shovah32 said:
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Beorne said:
Ok, so vans require again very specialized tactics (the "very" means the difference between them and the other nations). I think I'll continue to ban them from my games.
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The majority of effective strategies require very specialized tactics to deal with - if they were easy to deal with they wouldnt be effective. Your chaff and archers wouldnt have been particularly effective against most good E9N4 sacreds(they have reinvigoration, high protection and regeneration - all things that counter chaff and archers) and would probably have been ineffective against a number of other things. A group of ulmish infantry with flails backed by a couple of elephants/black knights would also probably have broken through a group of chaff and archers, does that mean MA Ulm is overpowered and should be banned?.
You cant honestly expect a group of archers to do alot against high protection, regenerating troops with shields and a horde of chaff was also a mistake as superior mounted troops(with naturally low encumberance) with higher stats, regeneration(to heal and lucky damage you inflict), reinvigoration(you cant just wait for them to get worn out) and higher stats(1v1 they will destroy chaff) can keep fighting almost indefinitely against weak troops.
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Oh please, then enlighten me to what MA Argatha is suppose to do against the vans. As I said, the chaff was a part of a greater strategy. The idea was to earth meld them, so their defense would be abysmal, and just let the chaff wail away on them. I also researched my way to destruction.
Jazzepi