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Old June 30th, 2007, 11:47 PM
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Default Re: Mod: Mytheology (update v2.0)

Thanks Endo. Most of the pretenders I haven't tested on 3.08 (only on earlier versions), and I hadn't seen any of the bugs you mentioned. I'll take your advice, however, and post a fix as soon as I can, probably next week (deadlines loom!).

Quote:
On the other hand, Desire is useless. 18 hp on a seducer/assassin unit ensures her death. I didn't check out her summons, or if she has a temporary second form but she CAN'T be used as a seducer as per her primary form's stats. It'd be suicide.
Part of that is intentional, I thought it would be theme-appropriate that a goddess of beauty isn't well suited for battle. She can summon Priestesses with lesser levels of her powers, which while also frail, made an interesting addition to battles in my tests.

Quote:

Some pretenders are horribly overpowered. Fallen Angel of LA Marignon has F4D3S3B3 AND Holy 2. It costs just 150 points...
This is my biggest design weakness. I have a hard time getting the point / power balance down for MP, and MP play is what I've always had in mind. Mostly, i rely on feedback from others in the forum to help balance that out, I'm really open to any and all balancing suggestions. I've seriously increased the point costs of both the Pantokrator and the Grim Reaper due to posts on the forum. If there was some sort of general "formula" for cost/magic/special ability assignment, I'd be all over it. Something like
  • total magic levels x20
  • plus 40 x each special ability (summons, gems, etc)
  • plus 1 for each attribute point (HP, strength, prot, etc.)
  • = recommended Pretender cost, rounded up

Or some such (I haven't really worked out the numbers obviously).

Endo, thanks for the constructive feedback. Jute, Sombre, ditto for the compliments.
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