Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Couple quick things -
When a .map file is semirandomed could you have it change the map title to reflect the _SR
Any chance of getting an option to randomize starting provinces (not provinces with a #start, but any that have an actual nation starting in them)
- Is there a map command for a random unit?
Like
#randomcommander 40 (40 ldr)
#randomunit 40 (40 units)
- so instead of potentially messing up normal starting armies, just adding a new commander and potentially 40 new units (fine to start with 1-40...some would be nasty). Kind of a toned down version of GP's chaos.
- maybe do a @1 commander and have a list of 40-50 cool potentials. Doesn't help the whole max line # problem, but maybe call from another list?
Possibly add a checkbox option for no independents?
Potential for an option to append the GAN name to the end of the gan file when saving? I added _A_Secluded_Temple to mine manually for example. Would make it easier to pick and choose.
I'm having issues with the attached mapfile - no holiness error. Help would be appreciated, I'll edit if I find it first.
-NVM, seems I had a mod compatibility problem instead. Although I've had 2 failed tries without finding a starting province.
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