Re: New patch??
Allowing a Lord Guardian to enter the Forges Of Ulm and train an elite warrior, at a rate of 1 per turn would help. He could have decent mr gear, so he would not be 1 smited, and perhaps wield a 2hed sword of sharpness.
Given the slow rate of fire of arbalests, allowing smiths to start with the ability to cast earth meld would help a bit also.
Since Ulm is a thematic race of forgers, perhaps taking their capital should be really painful. Of course if your capital is being sieged, your income is lost and you are likely just delaying the inevitable.
Many good players take astral races, and MA Ulm has few answers to many of the potent spells that "magic resistance negates."
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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