Master of the Arena
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Three weeks from now, I will be harvesting my crops. Imagine where you will be, and it will be so. Hold the line! Stay with me! If you find yourself alone, riding in the green fields with the sun on your face, do not be troubled. For you are in Elysium, and you're already dead!
What we do in life, echoes in eternity.
Enter the Arena if you dare... but watch your back.
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12 LAND players recommended, roughly 18 land provinces per player (222 land provinces, 30 water)
12 Victory points.
Control the center to win.
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This was another project that was rotting on my hard drive. It was an experiment and is certainly not the prettiest map that I have ever done, but it should offer some interesting game play.
The theory is that with 12 land nations, you should end up with 2 per "spoke". Do you slaughter your neighbor before heading for the prizes of the center? Or do you race for the center and attempt to guard your exposed flanks?
The center is made up of 12 victory point provinces which may not be easy to take and hold, but with all of the farm land there and some magic rich areas in the neighborhood, even holding some of it can be a great help in fending off one's jealous neighbors.
I have as yet to play a game on this map, but it is my next endeavor. Let me know if you find any missing neighbors or mislabeled terrain. (And please forgive the rough graphics.

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8/21/2009 Update
Gooles has uploaded two .map variations:
ArenaNoVPs.zip is the Arena map with VPs completely removed from the game.
ArenaVPsetOptional.zip is the Arena map with VPs still in place, but without value with regards to victory unless you set a VP victory condition. This .map also allows you to edit parameters for a VP victory in-game (unlike the original in which all were bound to have 12 VPs to win).
Thanks Gooles!
