.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old August 10th, 2007, 04:22 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Massive fatigue spells

Quote:
Kristoffer O said:
> Um.... so why would he EVER use more than one gem over the casting cost if it has no effect on fatige?

He can't, so he WILL NOT ever use more than one gem .

If the spellcasting system allowed him to, it would have effects, but id doesn't.


> Why is there a max limit of gems per level? Are you saying:

> a W3 mage casting a spell that costs 3 gems could not commit an extra gem to help against fatige? In the same vein a W3 mage casting a W2 spell that costs 4 gems would simply not be able to cast it period?

Correct! That is why no W2 spells cost more then 2 gems. That is, unless someone has modded a spell into uselessness .
Ahh ok. It's clear now.

So the only time the max limit of gems per level comes into play is when the gem cost of the spell is exactly equal to the level of the caster in the appropriate path. In that case (and only that case) you could not spend an extra gem to reduce fatige.

Correct?

Edit for the record this is pretty much how I thought it worked... but all the other posters got me confused.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.