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Old September 8th, 2007, 11:43 PM

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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Upd

Quote:
jutetrea said:
Also, Anyone found a way to stimulate AI site searching?
In a custom map I'm playing the AI was given a huge lead and during the game the AI gem income spiked significantly after it casted Strands of Arcane Power and for some reason seems to have gained a larger gem *increase* almost each turn after it casted Arcane Nexus. My guess is more astral income led to more acashic record searches. Therefore, an AI pretender given 4+ in most/all magic paths with a healthy income of astral should find more sites if it does decent research progress. From a player's persepective, the spike and rapid increases seem scary at first. Eventually one realizes the AI is still inefficient with gems and still has the same tactical weaknesses. The AI dominating the globals also protects it from the player better.

However, once this gem income source is discovered the human will likely focus on conquering it for their own use. Maybe an AI territory with high astral income that can only be teleported into and have it guarded by numerous horrors and guards? Perhaps an easier way would be a mod with L0 Acashic Record costing 1 pearl available only for the AI nations, but then it's not just a simple map file.
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custom, generator, gods, independents, map, provinces, random, semirandom, starts

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