EA/MA Ermor Late-Game Advice?
Ok I'm stumped with how to use both of these nations in the lategame.
EA Ermor has powerful troops, particularly against many of the conventional armies of its age(not including sacreds)with the legionaires who can handle the generally dominant missile fire of the age(principes are great all-rounders) but falter a little in the late-game and the equites who are also nice but fall out of favour quickly.
You can take a bless with them but the sacreds are fairly expensive and, due to being capitol only, don't have much late game potential. The augur elders, recruitable at every fort, can spam various powerful evocations but, although dangerous, have trouble winning battles alone - particularly with their lack of 1 very high level path.
Their lack of very high death magic also limits them.
MA Ermor has fairly effective troops, although they often falter against the more powerful troops of the age. They have powerful and cheap sacreds(who are about to get a lovely nerf) but they are capitol only and limited by your dominion level and they are also weak to many undead counters+they are routable.
The grand thaumaturgs are not particularly powerful in any of their avaliable paths and apart from the precision boost the air random is next to useless. The grand thaumaturgs are also capitol only, severely limiting their use later on. The very poor magic diversity of ermor - maximum 3 in astral and death and maximum 1 in water and air - excluding 10% randoms which rarely match up - also severely limits them yet without a bless pretender(who can't really help diversify) their armies are rather poor - particularly early on.
The regular thaumaturgs can cast nether bolt/darts and, while fairly powerful, it is not terribly difficult for enemies to greatly reduce the effectiveness of the nether spells by the time they are avaliable - antimagic or army of lead on decent MR troops or extra MR gear on SCs.
Any advice both on builds and late game play for these nations?
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