Re: City wars-Gang wars, a new map + mod ALPHA
#landname 138 "Mnace"
#terrain 138 0
#population 1000
--> I did things like this to all provinces (the pop 1000 part)
why does the game still have only province with 3-8 K pop and 30 K in home provinces?
also:
#allies 31 23
nation 31 is city guard, the ones I didn't want to start expanding with their 4 provinces with 80 troops...
first thing I encounter are rapidly expanding city guards.. their stats are obviously going sky high.. so this won't do.. any solutions? Or should I remove them as faction and just put the armies as indies on the gates (which would mean the king and church could expand beyond the gates the city guard is blockign.. which would be.. another bad thing)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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