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Edi said:
It is probably the same as "on hit", unless there is some way to determine that it actually uses a different flag. If you look at actual weapon data, Smasher has crusherknack as secondaryeffect, which means it only affects the target on hit. If it were a secondaryeffectalways type of extra effect, then it would hit regardless of whether the smasher blow hit or missed.
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I thought maybe it meant that the effect is targetted by the player. For example, you'd have to choose to cast Crusherknack manually...
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I don't know if you have looked at the Dom3 DB, but it has a page with the data on magic items, so you may find some useful information in there. It is substantially expanded from the Dom2 DB, so much so that the two documents have fairly little in common besides the naming conventions.
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I have DomDB but it doesn't always go into specifics and in some cases either a) is missing an item completely or b) has less information than the manual and/or the old MIQR PDF.
I think what I'm going to do is just use the manual as the master source of data. Unfortunately, i don't have the time to examine each item in game.