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Mod Worthy Heroes 1.8 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 16th, 2007, 09:32 AM

Tyrian Tyrian is offline
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Default Re: Worthy Heroes 1.8

For the hanged king (IV), I think a little more powerfull magic path (or priest). Some mobile heroes are more powerfull. I think equally he must have access to head and misceallenous slot because he cant't really use down part(under the neck) of his body.

Background for the black ape(I): he can be an ex-slave from a blood nation. They use him as a gladiator for game, corrupted him with blood magic to made him in berserker state. He escaped and return to Lanka, with the idea to revenge. In this case he can be a berserker, with some skills (1 or 2) in blood magic. The corruption make him very more stronger and resilient than a normal ape (more strength, PV and maybe protection/regeneration?) with poisonned claw?
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