.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old March 17th, 2002, 11:31 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Proportions mod 1.5 released

1) Other than the supplies of the engines, the lowlevel QRs actually do nothing, I have built a Cruiser with QR I (claims: generates 15000 fuel between re-energizings) but nothing else than the engine supplies are displayed, and after they (about 1000) are gone, the ship runs out of fuel.

3) I think you are right about the cost balance. Actually what I have tested was in the simulator, fully human control. The base was without any armor or shields, I just wanted to observe what armor-skipping weapons do under the changed rules of armor physics. One massive Null-Space weapon destroyed one or two armor 4 (I did not use the costly 5,6 or 7) and nothing happened with the engines or board controls of the ram ship. So Null-Space is not armor skipping at all in your universe ? Actually I would like to learn what particularly you have modded to get a not-always-first-armor-peeling physics in your mod. Could you explain it to a Modding greenhorn like me ?
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.