Re: Mod: EWW: Recombobulator
Hey Phlagm,
I have an idea for the recombobulator. It might suffer from memory issues with the game engine, BUT:
instead of trying to remove a random object, remove _all_ objects by name:
REMV it_torc.ini
etc...
then, follow this with some number of new items:
ITMS 2 tech
ITMS 1 loot
etc...
just an idea.
You could probably fiddle with conditionals and a few different versions of the quest page that remove/add different items. For example, one page might remove all weapons, and add a bunch of life forms. You get the drift. . .
Lexicat
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