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				Foodstamp said: 
Magic/Drain - Make the research bonus scale per step, instead of every two. 3 Magic yields a research bonus of 3, magic 2 yields +2 research etc. 
			
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 That way it's too strong; in Dom2, a positive magic scale was practically mandatory.  But I think a better variant might be:
Make half research points count.  Then the RP bonuses can be 0.5/1/1.5 and scale normally and be on par with other scales for value.  (The manual/GUI says somewhere it's half a research point per scale now, but as far as I can tell, that just gets rounded up to 1/1/2.)