.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old March 1st, 2008, 07:08 PM

Ravagemk2 Ravagemk2 is offline
Private
 
Join Date: Feb 2008
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Ravagemk2 is on a distinguished road
Default Re: Equipment: which to use and what to avoid?

Of course, extra attacks are not always preferable.

I recall a set of gauntlets that gives you 4 attacks, however most of the other stats on the item aren't that grand.

One of the things I'd love to see would be an equipment guide.

One with general suggestions, and/or on a per nation/magic path/strategy section.

It's all nice and well when you read *get a mage with this path ASAP*, but what if you want to stick to JUST a nation's paths?

Some people might prefer sticking to their nation's own magical paths, or maybe they have such bad luck that they just can not find the right paths for the stuff.

For example, those following a science victory would probably do best picking a nation with death, fire and wind magic skills, in that order of preferance. As the 3 research boosting items are in those paths, from best to lowest.(and 2 copies of the same RP booster don't stack I think)

Some Nature aligned nations with high HP sacreds could well be following a strong Nature bless for Regeneration boosts.
You could potentially decide to pick up items to boost this further(on the regenerating commanders at least)

Several water related nations literally drown in water magic skill, but are often a fish out of water in the other paths.

What could be a good choice for a 100% water set of equipment in their case?

Of course, depending on one's gem income, you technicly have access to most if not all the magic paths, but those are still "if" scenario's.(or at least not without "wasting" alot of gems on empowering)

And I for one like to minimize "if" impacts in management portions of games.

Can't always be helped, of course.

One thing which will probably help save ALOT of confusion, is clearing up how some items work.

Bear Claw talisman only lists it strengthen the wielder and can make female ones grow beards. Knowing WHAT it actually strengthens(= exact stat mods) and/or if it changes the audio track from female to male when dying would be info the current game mechanics don't tell us for this item.

Just used the item as an example, but there are several items which are dubious at best.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.