Is twist fate better than berserk, though? Because I'm pretty sure you can argue that 5% more regen (3-4 more hp/turn) is going to buy you more than +1 MR. And you don't need the S9 for late-game astral, since that chassis has a misc spot for a booster.
Oh yeah, and yes you can stick a berserker pelt on them, but that's a spot that has a lot of other potential uses.
For that matter, is e4 worth it on that pretender? By fiddling with scales you can pretty easily get S9/N9, but then you could E4/S8/N8 or E4/S9/N6 or S6/N9 (though then you give up on arcane nexus and wish on your pretender).
Quote:
Foodstamp said:
With Jarls, you can get a great bless and have good scales.
An imprisoned monolith gets you:
nature 6/ astral 9 bless
order 3
productivity 2
cold 3
growth 1
luck 1
drain 2
Alternately you can juggle some of the scales around, lose the luck, get rid of the drain etc or even get some earth magic in there for reinvigoration.
My point being, I don't understand why people take nature so high on Niefelheim blesses, I think you lose out on quite a bit just to have some giants go berserk. If you want it that bad, just slap a berserker pelt on them.
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