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Old March 31st, 2002, 10:59 AM
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Fyron Fyron is offline
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Default Re: Proportions and Population Happiness

quote:
Are solar sails worth researching in the proportions mod?

They don't use any supplies. So, your ships will be a little slower, but they will have infinite range.

quote:
And is there any formula that I can use to precalculte how many points a ship will actually move ie: a contra level 1 engine and 11 movement points; however, my colony ship will only move 2.

Look in vehiclesizes.txt, specifically at this line:

Engines Per Move := 1

I am not exactly sure how the movement is calculated, but I think it works like this:

Take the movement per engine and then divide it by the entry for engines per move for the ship in question. This is how many move points (or a fraction of a move point) that each engine will add to the ship.

quote:
Alright, so my main planet possess facilities that promote system wide happiness. However my boys are pretty unrully elsewhere in the same system. I'm religious and temporal and have access to happiness promoting facilities yet because of the homeworld facilities these are pointless.

So how can I keep my popultion happy. Troops as in the normal game? A home defense fleet? Please help.

Troops do not generate any happiness in Proportions.

quote:
Also looking for a little tip on population boosting.

Try putting racial points into reproduction. Build as many population transports as possible.

quote:
Oh and what do construction tecl level 1 and industry tech level 1 in the tech tree lead to or do?

Construction allows the Metropolis, Fighters, Troops and Mines. Industry allows Computers.
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