.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old March 27th, 2008, 10:45 AM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: Mass flight bug - wrong script processing

Quote:
ano said:
I could not give four gems because Raksha is level 3 air mage and thus can use only 3 gems per cast.
Ah yes, thanks, I forgot that rule. A good thing to remember!

About the problem with the algorithm etc.: You keep saying scripted spells should never be ignored in this way, as if that rule should be patched onto the existing system on top of everything else. But it seems like they've already tried to work the rule into the spell priority system by giving some huge point bonus to scripted spells. So like others are saying, it might make more sense to say that the weird thing is the high Arrow Fend score.

However, due to the complexity of the spell system, this is surely not a problem that will respond well to addition of big new rules--it's a delicate, fussy tuning problem. There's probably no simple solution anybody's going to come up just by thinking about it; they've got to have access to the code and be able to twiddle with it until it seems to work in all reasonable situations. I'm a programmer, so my fantasy scenario would be to have a server someplace that runs a large number of test battles every time a developer tweaks the spell AI, and makes sure the mages in these battles all still make reasonable decisions. And then every time a thread like this comes up, they'd add another few test battles and then make little changes to the AI until all the tests pass again.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.