Re: Short list and exploits
> Well, JK says that Domes of the same type don't add up(the 80% is checked until
> it drops, then the next 80%, etc),
Air domes stack. Check it yourself. It took me 13 turns of casting 10 seeker
arrows per turn to crack 3 stacked air domes. You have to break all of them
at once, or they do not break. If Tangra, Athena and Jesus came together to tell
me otherwise, I would show them my test game, and politely ask them to
help Illwinter debug the check mechanism if it is not working as designed.
> But, if you need someone to hold your hand, here is a foolproof way to beat
> the situation described above. [Mediocre plan full of unwarranted assumptions]
Why on earth would anyone have mages scripted to retreat/return patrolling his
home province?! And why do you think that MoD is the only tactic that he knows.
Why on earth would his enemy have free run of the lands around it? Do you
realize that your plan assumes that you have total and utter superiority, i.e.
the war is already won?
And have you never heard that back in Dominions II, when mages would follow the
script and burn gems even against a ghost ride, players had already devised
systems in which enchantments combos would be performed by different mages, in as
many as three battles per turn? No mage will recast an active enchantment.
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