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March 31st, 2008, 01:25 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Blood Hunting Bonuses
Hmmmm, I remember when I wrote the bloodhunting guide I dug through the dom2 forums for the formulas and there was no mention of AP, luck, etc effecting it. Working from dusty memory but I think it was something like each of these is checked to see if the blood hunt fails, here's the percent chance of failure:
100 - blood level of hunter * 40
unrest/200
100 - population/5000
If blood slaves found, number of slaves captured is one open ended d6 roll plus blood level of hunter.
Obviously this may have changed (or not been correct in the first place), and it doesn't take into account blood hunting bonus for the blood fountain (no idea how that works). So, seems like when I ran the numbers 3 b1 mages with rods (b2 for the sake of blood hunting) in a 5k+ province with no unrest should average 16 slaves or so, with a lot of variation.
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