Re: Global War (full, server up)
Things seem to be advancing.... I agree that 5 good vs. 8 evil is maybe to equal. Maybe adding another evil nation is better than removing a good nation.
Tuijdy's point that the evil nations would ignore each other, even with the secret enemies, till the end is a good point. A mechanism to force the game to a quick conclusion if good is defeated decisively is needed. One poster said that the top evil nation should win if good/neutral is defeated. I think this, with very little tweaking, pushes things forward.
Modified Evil Victory Conditions would be:
1.Good/Neutral is defeated.
2.And then either:
A.The evil nation is the first or second strongest evil nation by province count.
B.The evil nation has defeated it's secret enemy.
This will make evil nations compete for province count to, and also mean that once good/neutral is rendered very weak, the top two evil nations will have every incentive to finish things quickly. This makes 'patient waiting' by 4th highest province count evil nation a very... risky... proposition.
Finally, I offer to hold the secret enemy list seperate from Foodstamps administrative actions. I am a new player, and have very little 'relationships' with existing players. Also, I will have no involvement in the game besides holding the master list. I want this game to work, and will keep the list secret.
Also, if you want to add a neutral nation, maybe one of the weaker water nations would make diplomacy interesting. No LA Ryleh, of course. Not so sure.
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