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Old April 26th, 2008, 02:49 AM

Kruniac Kruniac is offline
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Default Re: All Weapons, Fire!

Quote:
Marek_Tucan said:
But it is realistic Tanks are natural bullet magnets for everything - if YOU were in the place of poor no-AT-weapon-equipped schmuck, would you just sit idly or would you try to atleast fire with your rifle, hoping the crew of the tank may get distracted enough (or convinced of strength of defense) to withdhraw? It would be hard to count how many infantry lives were saved by mere presence of friendly tanks soaking up rifle and MG fire, but I'm convinced it'd pretty large number

As for turning weapons off, just click on the weapon in Unit Informations Screen.
I can understand that, if the armor would actually withdraw. They dont. No amount of rifle fire is going to keep me from Rallying my suppression down, and hosing down infantry. Likewise, no amount of machinegun fire from enemy armor is going to pop my tank.

I get the fact that by allowing my tanks to take the fire, I'm letting the enemy use up its volleys, and believe me, I use that to my advantage. I guess the real problem is the richochet sound that plays when a rifle or MG is used against my tanks. It takes a bit of time to cycle the resolution when compared to normal infantry on infantry (or infantry on anything but I tank)

If I cant stop the AI from wasting bullets, can I at least make the bullet-vs-tank resolution cycle faster?
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