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Old May 2nd, 2008, 03:28 PM
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Suhiir Suhiir is offline
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Default Time to Open a Can of Worms - Weapon Data in OOB\'s

As most of you know I've been working on a revised USMC OOB (Obat #13) for about a year now (taking this long mostly cause it's a "spare time" project).

I currently intend to tweak many of the small arms stats in the OOB.
This will no doubt cause great, and real concerns as any modifications there can potentially unbalance the game.

My weapons tweaks are mostly in the areas of accuracy and range.
And with VERY few exceptions no more then 1% or 50m greater then the default stats.

The reason I feel this is necessary is because with the exception of the USMC OOB every OOB in WinSMBT is a "National Army".
Thus the default weapon stats in OOB's realistically reflect their use by the "average" people with "average" levels of training.
If the USMC were just another National Army this would be fine.

But . . .
It' not.

More then any other non-specialized (spec forces, sniper) military orginazation that I'm aware of they stress effective use of small arms. Many folks laugh a bit at the USMC claim "Every Marine is a Riflman" but it's true.
In most armies the clerks, supply types, and truck drivers have probably not fired their rifle in months, if not years. In the USMC EVERY Marine is required to qualify with their weapon yearly, and our qualification course STARTS at 200m. To actually qualify (which about 99% do) you have to be able to hit a man-sized target at least 50% of the time at 500m.
I know as well as you do that rifle range shooting IS NOT combat shooting.
But, the ability to fire accurately at ranges in excess of of the official maximum effective range of a weapon ( the M16A1 is officially listed as having a max effective range of 460m) is going to translate into increased battlefield range and accuracy.

I'm wide open to discussion/suggestions on this point.
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