Re: Vermin Lord - Hail the Rats (and Sombre)
I'll release a 1.0 or 1.1 version of this real soon with various little tweaks and bugfixes.
The addition of a sixth hero slot is very useful for this nation - my workaround was having one hero as a multihero and making him unique so you couldn't get two.
I don't think there will be any new content,... though I am considering making a couple of warhammer racial magic items into spells. Fellblade for instance could be a unique summon of a regular warlord with perma berserk/insanity wielding a sword that harms him, but is very, very powerful.
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