Let\'s Change Forts
Wow, I'd agreed with the general principle in the last post on the matter, but I didn't really appreciate the true knuckle-gnawing frustration of it until now.
Nations are very much punished by having "good" fort types in terrain that they're SUPPOSED to be well-suited to.
Really the main purpose of a fort is for the buying of caommanders, usually mages. When you charge a nation 1200!!!! gold pieces to construct one in a forest (as Pangaea) when the normal price is 800, and 5 turns to build instead of 3... that is UNQUESTIONABLY a disadvantage.
This definitely, definitely needs a change.
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