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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 17th, 2008, 01:26 PM

Panpiper Panpiper is offline
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Default #siegebonus 0

In the Chaos mod I am working on I've got Warhounds being domsummoned (2) by Chaos Cultists, the basic (and only) priests for Chaos. Over time, sufficient priests can come up with a 'lot' of warhounds. In combat these are pretty crunchy chaff, effective only because they tend to show up in large numbers and are relatively fast. However what I don't want is for them to be of any help with castle sieges.

Would I be correct in that using the mod command; "#siegebonus 0" would eliminate their functionality in sieges? (It just seems incongruous to say they have no bonus as intuitively that would mean they have no 'additional' effect.)
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