quote:
Originally posted by Bman:
One solution is to take all the different engines you will be making and make armored-Versions of them instead of making an engine-armor component.<snip>Perhaps you could make varying Versions of each armored-engine.<snip> The tradeoff could be more armor for less supply for example. It would lead to *alot* of different engines for people to pick from though.
I think I can do the same thing by creating the armor component and give it the appropriate movement bonus but no standard movement. You would have to choose the correct armor for your engine, but if I have the tech req's and families correct it should be fairly easy for the user. Just need to come up with some tech sounding reason why you have to switch armor (Engine Harmonics?

) and then it should work fine. That will allow the user to choose the amount of engine armor they feel is appropriate for the situation, and reduce the overall number of components.
Geoschmo
EDIT: Actually I think I jsut figured out this isn't even nessecary. Apparently the movement bonus doesn't have to all be the same, you just get the
lowest bonus of all your engine components. So if I give the engine armor movement bonus equal to the highest possible engine level, then one armor should work for all the engines regardless. Cool!
[ 30 April 2002: Message edited by: geoschmo ]