Re: Can a mod limit castle construction?
Im not sure that swapping out a mod in midgame is all that much. But if you cant give them a castle they wont want to build then it wouldnt do much. Do we have ALL the stats on all the castles? Even the summoned ones?
As for the honor system, I dont remember watching for castle building in the log file. But if there is an entry when building starts or is completed, then it wouldnt be much to have the post exec grab all the castle lines from the log and send them to you each turn. That way you could easily keep a running list of castles and plot them on a map for game admin.
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