Re: Battlefield spell + retreating?
Well, I've been on the boards awhile. I'd like to be able to play some games where MoD is allowed. Just as I'm ok with games where it isn't.
There are a lot of easy counters to MoD. Where MoD is devestating is where you have a huge army decimated by it.
That situation occurs when:
You fight a race which has proficiency in air, and neglected to plan how to address it.
You stuck all your eggs in one basket - and allowed it to become a one fight issue.
You didn't develop assassins to target the retreating mage.
You didn't raid his army, causing him to blow air gems on inconsequential fights.
You didn't develop a SC or army capable of dealing with the issue - so instead of merely retreating, you were eliminated by a heat from hell, etc.
You neglected to raid, or strategically ally to cause others to gang up on the (readily) MoD capable opponent.
This doesn't mean I don't find MoD to be strong, even unreasonably strong. It also doesn't mean that I don't think it goes beyond what the developers intended. It might even be a bug. But the real issue is that defeating MoD is subtle and difficult - and doesn't suit the style of many players.
If SC's - and large armies are readily trashed by MoD's - then winning strategies will necessarily less involve SC's and large armies.
The game becomes a game of air gem (and air mage) management. Defense in depth, instead of set piece battles. How to get (interrupt) air gems to the front.
In short, I don't think its ruins the game - it just changes the nature of it, in a way thats currently unpopular.
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