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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old July 22nd, 2008, 05:47 PM

LordChance LordChance is offline
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Default Questions about AI preformance and bettering it...

Hello I'm a dominions nub, whose been lurking around the forum for a few weeks now...

After reading most of the topics about the subject I wonder if there is anything we can do to improve how units are:



1: Using spells and other abilities, for example I gave the AI a couple of really OP SC which mostly fling around low level spells (that is when they where not researching in the capitol) when they could seriously own in close combat...perhaps a way to downprioritize magic ?

I have heard hints of an #order command how is it used or a myth ? Bogus and crew for example seem pretty scripted...



2: Better Independents Mod really makes the AI train better armies (for some nations) have anyone tried going a step further and remove some of the spam troops from the available units for nations with good elite/semi elite units ?




3: Is there a list of available map commands anywhere ? I've been looking (might be blind) but the best so far has been poking around in maps


4: Been poking around with the #allies map command can it be used to create bigger alliances then 2 players and if so how should it be used to do so...(interested lots of AI vs few players)


5: Is there any debug/testing mod that can be used to let the AI play say a 100 turns against each other and then check their progress ? Or just spies and long testing sessions ?



Greatful for any assistance...trying to build a 3 human + 18 AI map that can challange me and my brothers without rediculous AI handicap of highest difficulty and max crowding...

/LordChance...
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