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Old August 28th, 2008, 06:31 PM
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Edratman Edratman is offline
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Default Re: Mod & Map Manual Feedback

I thought I had demonstrated that you could create linked magic using #custommagic.

Here are 2 mages from my in-process mod:
#newmonster 2908
#copystats 1111
#spr1 "./daemons/Blue Lady1.tga"
#spr2 "./daemons/Blue Lady2.tga"
#clearmagic
#name "Blue Sorceress"
#descr "A pure sorecery enchantress."
#female
#hp 11
#mapmove 2
#ap 10
#mr 8
#mor 16
#str 10
#att 8
#def 8
#prec 14
#enc 2
#ethereal
#mountainsurvival
#researchbonus 5
#custommagic 14336 100
#magicboost 4 5
#magicboost 5 5
#magicboost 6 5
#magicskill 8 1
#gcost 390
#rcost 1
#holy
#poorleader
#okmagicleader
#expertundeadleader
#maxage 100
#startage 75
#awe 3
#supplybonus 10
#nametype 103
#end

#newmonster 2909
#copystats 1111
#spr1 "./daemons/Green Maam1.tga"
#spr2 "./daemons/Green Maam2.tga"
#clearmagic
#name "Green Sorceress"
#descr "A sorecery and elemental enchantress."
#hp 11
#mapmove 2
#ap 10
#mr 8
#mor 16
#str 10
#att 8
#def 8
#prec 14
#enc 2
#mountainsurvival
#researchbonus 5
#custommagic 14336 100
#magicboost 4 3
#magicboost 5 3
#magicboost 6 3
#magicskill 51 2
#magicskill 8 1
#custommagic 32768 66
#custommagic 32768 33
#gcost 390
#rcost 1
#holy
#poorleader
#okmagicleader
#expertundeadleader
#maxage 100
#startage 75
#awe 3
#supplybonus 10
#nametype 102
#end
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